The Play’s the Thing
By DANIEL RADOSH
Published: September 28, 2007
Thirty-five years after Pong, fans and critics still debate whether video games can legitimately be called art. Certainly, whatever artistic potential that games have, few, if any, have fulfilled it. Halo 3 hasn’t changed that. Games boast ever richer and more realistic graphics, but this has actually inhibited their artistic growth. The ability to convincingly render any scene or environment has seduced game designers into thinking of visual features as the essence of the gaming experience.
Monday, October 1, 2007
À Propos our course thesis, this from the centre-left New York times via today's Arts & Letters Daily: